Last Regiment Dev Blog #20 - Artificial Intelligence and Creating the Tutorial
We're marking things off our checklist as we prepare the game for PAX South next year. How do we make the AI seem more human? How do we create a fun and interesting tutorial for a complicated strategy...
View ArticleDev Blog #22 - How to Play Last Regiment
New people, new tutorial, and new backgrounds. Here's a reintroduction to Last Regiment.
View ArticleLast Regiment Dev Blog #23 – Everyone Has A Story
In Last Regiment, we are writing the story of our main character, Olivia. As we do this, we find ourselves asking a lot of questions including: who are the other characters she interacts with and what...
View ArticleLast Regiment Dev Blog #24 – It’s fun, but why is it not yet amazing?
Genre differences are important in entertainment. Whether you're making a book, a movie, or a video game, you have to think about your audience's expectations. What do players look for in a turn-based...
View ArticleLast Regiment Dev Blog #25 – Why are we promoting this game and not our other...
It started with a question: how come you don't promote your other games and we only hear about Last Regiment? Here we explain the three ways of publishing games, and explain the developer-publisher...
View ArticleLast Regiment Dev Blog #26 – Beta Schedule and Launch Plans
Announcing our launch schedule for Last Regiment including the estimated price point and which content will be available in each release.
View ArticleLast Regiment Dev Blog #27 - New Factions, Balancing Issues, and Marketing Plans
Aside from doing a mathematical balancing of the units' stats, we also have to make the subjective decision of what we think their powers and abilities are worth. Daily playtests continue, while we add...
View ArticleLast Regiment Dev Blog #28 - Daily Unit Testing
We're going through every unit one by one to test every single power, every single trait, on every single terrain.
View ArticleLast Regiment Dev Blog #29 - Building Maps
After last week's unit testing, we now focus on the game environment: playing around with the map editor and building levels as we prepare to make the campaigns.
View ArticleLast Regiment Dev Blog #30 - Observing AI Behavior
While the rest of the team prepares for the beta, we take a look at AI and observe their behavior in order to teach them how to move intelligently.
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